Illustration for Punk magazine. |
He first journeyed to America in the 70's to study at the New York City School of Visual Arts before forming seminal horror punk-performance band, The Mad, whose gore-strewn sets loaded with prosthetic appendages—including self-disemboweling and cannibal babies—helped pave the way for a Hollywood gig on Predator.
Irrational, SMG's post-Mad group from 1983.
George describes his style as “anti-realism,” an outlet to free associate nightmarish dreamscapes onto the screen with a thin veneer of fantasy that insulates against the shock of real world violence. His mantra drowns out the critics who peg gore hounds as psychopaths. To quote, “you can enjoy fake violence even if it's a really, really horrible thing. But I don't like violence when it's real. I don't like anything that is real.”World 1-1 as you've never seen it before. |
The gameplay and environmental hazards are straight out of a Dali painting—if Dali had been a gutter punk from the 80's. Dirty syringes spring up from the floor to jab the skeletal flippers. Flocks of vitreous-sucking Vampfish swoop in to steal your flaming brain pinball. The stage select screen is a pizza of death topped with melted ears and giggling cancer cells. George never fails to put on an entertaining show.
His final act plucks you out of the familiar POV hallways and drops you into an overhead maze infested with cardboard zombies. You command a mannequin grafted onto a wheelchair, a failed alchemy experiment straight out of a Brothers Quay feature, in navigating the crypt to unite the spirits of the king and queen so they can create a new form of life. Behold, the first ever pinball concept album.
The title plays more like an extended music video for his at-the-time band, Psychosis, than an actual video game. Regardless of how precisely you time the flippers, they only launch the ball in one direction—the one you don't want. It's best to simply set it to infinite credits, sit back, and enjoy the twisted ride.
With the gameplay removed, you're left with a guided tour of George's impressive career that terminates with a FMV of his creature workshop. The breathing walls come from his time with H.R. Giger on the set of Poltergeist II. The ass-faced walkers in high heels are a send-up of the infamous “butthead” scene from Brian Yuzna's Society. After a certain point you start to see the method behind George's madness. Don't take my word for it—I implore you to spend an evening mucking through SMG's mind. You too will realize that what goes down on the inside is far more sane than what is perpetrated on the outside.
BONUS STAGE:
The Mad 7"s available for download:
Eyeball
Fried Egg
Monster Maker's Contest 1986
A grotesque parade of the best in creature effects, curated by Screaming Mad George.
Longplay of Paranoiascape on Niko Niko Douga.
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