Monday, December 20, 2010

Little BSD: Cosplay Izakaya in Akihabara

Name: Little BSD (Referencing the freeBSD operating system, inexplicably. )
Hours: 6:00PM-11:PM Sunday through Thursday,
6:00PM-First train Friday and Saturday.
Price: ¥300-600 for food (healthy portions.)
¥600 for beers and cocktails.
Events: Seasonal and anime related theme parties.
Address: 3-7-14 4F Soto Kanda, Chiyoda-Ku (Right by Suehiro-Machi station past Akihabara.)
Japanese Level: Picture menu, so you can order with grunts and gestures, but that would be missing the point.

Everyone loves rooting for the working girl. Be they a bubbly waitress, busking street musician, or single mother hostess milking the client to help buy baby food, the fact that they’re doing their best to get by in this cold, cruel world brings out a protective instinct in the male clientele that helps them open their wallet to her plight.

Take the initiative and request them to draw something special or you'll get cheated with something played out like Doraemon.

Which isn’t to say that you need to rationalize a night out to Little BSD, the cosplay Izakaya squared away in the Suehiro-Machi side of Akihabara. With portions like this, you're loosing money going to a standard Izakaya. By virtue of location you’d expect a maid café; by the staff profiles on their homepage you’d expect a cabaret. The reality is somewhere in between, with reasonably priced bar food served with mizu-shobai hospitality.

Riyu owns a $1600 dollar Lina Inverse costume that she won't wear in public for fear of it getting sullied. That's either dedication, insanity, or one of the perks of living with your parents after college.

Order a custom cocktail and your waitress will chat you up as she works the juicer or draws a personalized message on your croquette. They’re accommodating, charming, and most of all, busy. The only way to tie down a waitress is to order more food—A sneaky innovation on the pay-to-play system. 

Surprisingly, most customers came in by themselves, sat facing the wall, then cleared out after a beer and late-night snack without exchanging more than a few friendly greetings with the girls. It seems that the true appeal is not in interacting with the staff, yet rather placing yourself in the middle of this hive of honeybees as they buzz sprightly around you.



Oh, the energy of youth!

Oh, the tastefully understated costumes!

Oh, the moe!

If their sweet smiles don't give you diabetes, the hot pepper filled cream sundae will.

But what are they working towards?

The motives of each girl are as varied as their taste in manga. Some see it as an extension of their hobby. Some were digging out from under a mountain of cosplay-induced debt. Still others just like the vibe the place gives off. But for many, the job is fertile ground for building up grass-roots support for their idol debut.

Emboldened by the mega-success of groups like AKB48 who gathered nationwide attention by acting locally, these girls are ready to wide the moe-wave out of this island Akiba and into the mainstream.

From the official staff blog.

On the night we visited the staff had recently returned from Moemotion, a promotional mini-concert featuring other cosplay cliques. Little BSD’s booth drew in attendees with bar food, copies of their original CDs, and, to boost audience participation—Green leeks, naturally.

The girls who get noticed can bulk up their resume working as indy-game voice actresses, anime songstresses, or contribute to voice clip collection CDs where they berate their boyfriend (the listener) for playing too much Monster Hunter, pelt him with wet kisses, or breath heavy into the microphone while doing pushups.

Each CD you purchase brings them one step closer to their goal. And you want to see these working girls succeed, right? Onii-San, onegai!


The Mousou Voice collection is available at Little BSD or online through the publisher.

Thursday, December 16, 2010

Macross: Do You Remember How Goofy It Was?

So much has been said, blogged, and produced about the original 80's Super Dimensional Fortress Macross that it's nigh impossible to add anything unique to the dialogue. That's why we're dropping all pretense of having anything relevant to present. Instead, we've chosen to represent our love for the series in the only way we know how--By poking fun at everything that makes it great.

Easter eggs


While the infamous Budwiser missile hidden amongst the Itano Circus in the explosive finale of Do You Remember Love is the first thing that comes to mind when talking about gags planted by the staff the original TV series features a number of overlooked gems. One that flew over the heads of the Robotech generation were the names of the three Zentradi stooges that snuck onto the SDF-1 as spies. While Warera, Loli, and Conda's names appear harmless at first, in Japanese they actually spell out the not-so-subtle message, warere rorikon da: "We are pedophiles." Don't worry guys, we promise not to rat you out to governor Ishihara!

Gross misuse of culture


The Zentradi were slowly sliding towards assured extinction long before they disobeyed the teachings of their ancestors and confronted the Microns. Their conflict-based society knew how to command and pilot their war machines, but lacked the mechanical ability to repair, much less build them. It was only a matter of time before the factory gears went awry and the dreadnoughts stalled into silence.


Good thing the Earthlings brought them the gift of culture! After learning how to fix their broken weapon facilities through the power of pop music, they mastered the mysteries of mutton and cutlery. Like monkeys that turn objects in their environment into simple tools, the Zentradi display a high level of innovation by fashioning forks into makeshift cages. You’d expect more secure means of confinement from a race with planet crushing technology, but to the Zentradi building a better mousetrap means perfecting a black hole generator, so perhaps it worked out in favor of Minmay and her alcoholic cousin.

The army of the future with the organization of yesterday

Macross was an industry forerunner in many ways. It set the gold standard for all proceeding sci-fi anime with its (at the time) unorthodox mixing of high drama, transforming robots, and young idols. Unfortunately, for all the technological wonders promised by the titular dimension-leaping, mighty morphing flying fortress, its vision of future infrastructure was so near-sighted as it to keep it grounded.


Pilots report for duty using payphones and rush to the sortie point in civilian taxis. Officers are summoned over a city-wide loudspeaker system like a child lost in the supermarket. Sure they have arcade games with scaling vector graphics and 3D displays, but lack everyday technology rudimentary by today’s standards. Forget about wireless communication. Or IC chip personnel tracking. Or a reliable way to deploy troops. Earth never stood a fighting chance against the Zentradi until they discovered the Minmay attack, but even abject despair is no excuse for lazy planning.

Innsmouth look


Sailors get scurvy; inhabitants of the SDF-1 get googly eyes. Is it from the constant exposure to fluorescent lights? The stress from living inside a war zone manifested? Mass hysteria? We’ll never know if the cause was lazy animators or purposefully lazy eyes.


Happy cosmic wedding


Max and Milia answer the age-old otaku conundrum: Can love bloom, even on a battlefield? Their courtship stands as a historic first for nerd marriages. Not only was their first face-to-face meeting across the romantic glow of a game monitor, they even sprung to have a giant robot-shaped cake at their wedding. People today are able to exchange their vows in Klingon (or even in Zentradi), free from shame and ridicule, thanks to the precedence set by their brave love.

Space age comfort

Serving as the mechanical brain of the Macross, its command center represents the pinnacle of technology that looms tall against the unknown blackness of space. The future of the human race hangs in the balance of the decisions made here by Captain Global and his crew.


Given the importance of the physical and mental well being of the deck hands, you’d expect the architects to have installed something as sleek and comfortable as a Vernet Panton S-chair, or, in the very least, a battle-ready La-Z-Boy. Instead they get those pads that lock your feet into weight machines at the gym.

Virtual idols


When series director Ishiguro Noburo and character designer Makimoto Haruhiko gave birth to Lynn Minmay, I doubt they had any indication of the damage their daughter would wreck on the psyche of young boys across the country. The teen idol was an accepted proxy girlfriend for the kids too busy cramming for entrance exams to chase skirts, and Miss Macross was the next eventual step down the slippery slope of virtual relationships.


Minmay set a precedence of beautiful girls further and further removed from reality. Her DNA provided the blueprints for anime's first virtual heroine, an amazingly mind bending feat, given that anime is virtual by its very nature. Eve, the computerized idol that served as the benevolent protector of the 1985 OVA Megazone 23, had the same parents as Minmay, Ishiguro and Makimoto. Megazone 23 inherited a number of hand-me-down themes from Macross, including transforming robots, a contemporary Tokyo setting, and pop music to appease the masses. The OVA moved over half a million units, making it the best selling VHS film of the year, anime or otherwise. Paired with the success of its contemporary and similarly bishojo-powered Fantastic Adventure of Yohko Leda, 1985 marked the start of the countdown to extinction for 3D girls.


If Minmay and Eve are sisters, then Macross Plus' Sharon Apple is their younger cousin, and Hatsune Miku their niece. Before you damn the vocaloid, remember that it all began with one girl, whose boyfriend was a pilot.

Proto moe

Speaking of cute girls, Macross pioneered the marketing ploy of featuring an abnormal number of women in its crew. All of the command room members are female—Captain Global could have been the star of the first harem show if the focus wasn’t on the Space War.

Captain Global

Bumbling at best, dangerous to his passengers at worst, Captain Global stumbles through the series, stopping only to bang his head on low hanging archways and be chided by Shammy for forgetting—again—that the deck is non-smoking. His grand character arc of pleading for peace with the UN concludes with him making a halfhearted pass at Misa, one that she gracefully laughs off because a woman her age is legally bound by Japanese law to serve as someone’s surrogate mother, not their stand-in daughter.


Lacking the inner turmoil of Yamato’s Okita and the personal vendetta shouldered by Nadia’s Nemo, Global is not only a boring commander, but a largely inept one whose grand stratagem boils down to soaking up acceptable losses until the SDF-1 lurches close enough to the enemy to unleash robot punch. He may suck at everything, but at least he does it with aplomb. Precariously-placed-over-one-eye hats off to you, Captain.
That's it from these guys. Do you have any Macross trivia or memories to add? Have you ever made pineapple salad for your significant other? Or dressed your dog up like a VF-1 dressed up like a Zentradi soldier to re-enact Rick/Hikaru's daring escape? Or played the Robotech pen and paper RPG? If so, TSB wants to know!

Monday, December 13, 2010

80s Sci-Fi Horror covers by Junichi Murayama

Iara, an Umezu comic set primarily in feudal era Japan, is the last place you might expect to find cover art like this, but this was Japan in 1980 so rationale need not apply. Junichi Murayama's paintings can best be described as the Trapper Keeper art every elementary misfit dreamed of (I myself had this one and this one). More of his less psychedelic stuff can also be found here.