Showing posts with label Resident Evil. Show all posts
Showing posts with label Resident Evil. Show all posts

Tuesday, October 9, 2012

Residing Evil: Sweet Home

The relationship between movies and video games have always been tenuous at best and destructive at worst, with horror serving as the stabilizing element in this volatile Venn diagram. To wit—horror movies are great and horror video games are great, while movies based on video games are awful and movies based on horror video games are somewhat palatable if not enjoyable. Paul Anderson’s first Resident Evil flick had nothing to do with the source material but was a passable creature feature. Hell, even Uwe Boll’s shlock-fests give you something to riff at with friends. In sharp contrast, “competently” produced features like the Super Mario Brothers movie exist solely to traumatize your inner child.



Turnabout is fair playvideo game licenses of horror titles have also failed to transfer that sense of terror from the screen to pixels, although no one has made an honest effort since the dreadful Friday the 13th and Nightmare on Elm Street adaptations for Nintendo.
Sweet Home famicom title
This makes the re-discovery of Sweet Home all the more shocking. Released for the Famicom in December 1989, it broke the mold of traditional Dragon Quest-style RPGs in serving as Capcom’s first stab at survival horror and established a template for the first generation of Resident Evil titles.


Sweet Home for Famicom
The story follows a group of five reporters who visit the abandoned Mamiya mansion secluded deep in the wooded mountains to film a piece on the fresco paintings of the previous owner who died under mysterious causes thirty years prior. Our cast doesn’t even make it past the foyer before things go awry. Suddenly the rotted ceiling collapses seemingly of it’s own will, blocking the way out, and the vengeful spirit of Lady Mamiya appears to deliver a wicked portent—you will all die here!


Sweet Home monster
The validity of her prophecy all depends on how the player manages their limited resources. Healing tonics are scattered few and far between about the manor grounds. Each character can only carry two items at a time in addition to their default tool, making inventory management a psychologically stressful task. Do you risk leaving recovery potions where they lay to keep your pockets empty for the key puzzle items supposedly coming up around the next turn? What’s your backup plan if the group carrying the candle is ambushed and needs support, but the other team has to fumble through the darkness to reach them?


Sweet Home for Famicom death scene
Therein lies the defining feature of Sweet Home. The five characters can team up in groups of up to three, meaning that one team will always be a pair of hands short in exploration and combat, leading to tense moments where one party calls for the other mid-battle and the other races against the clock to save their friends from being butchered by the mansion’s supernatural inhabitants. Once a character dies, they (and their puzzle-solving tools) are gone for good. As the number of survivors dwindle you inch closer to a literal dead-end draws closer, making each enemy encounter a countdown to certain doom as your HP falls away into the void.



The immediacy of rushing in to help your teammates is only heightened by the frantic battle theme breathing down your neck as threatening as any ghoul or ghost. Like a good film, the soundtrack is another character in itself, covering the abstract pixellated mansion in a miasma of dread.
Sweet Home for Famicom door sequence
The cinematic qualities don’t end there. The birds-eye-view opening shot establishes the Mamiya manor as a desolate locale far removed from outside help—you are in this on your own. Unlock a door and we switch to a cut-scene of it creaking open, daring you to challenge the darkness within. There’s even pseudo-quick time actions where falling chandeliers and spike traps come flying at your POV, prompting you to make a quick dodge to safety or suffer the fatal consequences.
Sweet Home for Famicom QTA
So far we have a creepy mansion, resource scarcity, pus-oozing monsters, door sequences—we're only missing one more of Resident Evil's hallmark features; Progressing the plot through diaries and letters left by their deceased authors. Sweet Home does this too with pages torn out of notebooks, dying messages writ in blood, and still cognizant corpses. As the party progresses through the house's puzzles, the gruesome truth behind the death of Lady Mamiya's baby and the local child kidnappings comes to light. The team will need to assemble the evidence of her terrible crimes in life to exorcise her spiteful spirit in death.



If the haunted aesthetic of the game was crafted by Fujiwara Tokuro, the Ghosts ‘n Goblins director and future general producer of Resident Evil, than we can assume that the cinematic flair was imbued by filmmaker Itami Juzo. Renowned for his satirical works like Tampopo and The Funeral, Itami had teamed up with Capcom and Fujiwara in the past to produce a Famicom adventure game adaptation of A Taxing Woman, his black comedy about a female IRS agent hounding the yakuza to come clean with their cooked books.
Sweet Home movie poster
In fact, this wasn’t the first version of Sweet Home that Itami had produced either. He mentored a young Kurosawa Kiyoshi, director/screenwriter of the Sweet Home film that the game was faithfully based on. The tone of the movie is far removed from Kurosawa’s later slow-burning cerebral thrillers and feels more like a Hollywood haunted house flick, ironic considering that the gruesome special effects were handled by Poltergeist alumni Dick Smith. 


Before his breakout hit with Cure, Kurosawa was stuck doing pink films like Kandagawa Pervert Wars for Nikkatsu. Through a lucky twist of fate, he met Itami on the set of The Excitement of the Do-Re-Mi-Fa Girl, a bawdy college sex romp where the seventy-year old actor played a lecherous professor who was very hands-on with his students. Itami took the promising director under his wing and showed him how to manufacture a hit in the industry—a bit too forcefully as it turned out.



The senior producer immediately wrested over creative control, bringing on Nokko, singer from the rock band Rebecca, for extra mainstream appeal, and, in typical Itami fashion, cast his wife Miyamoto Nobuko in the lead. He then proceeded to re-edit the movie without the director’s knowledge for the coup de grace. We’ll never know what Kurosawa’s vision of the film was—the final print shown in theaters and released on VHS is the Itami cut. As to be expected, the incident led to irreconcilable differences between the filmmakers, leaving the intellectual rights and possible remakes of the movie or game in legal limbo.
Sweet Home movie
While the film drags a bit in the third act and the cast is worthless, its impressionistic use of shadows and eerie soundtrack make things bearable during the lengthy intermissions between special effect shots to keep the viewer from zoning out too much. If you're looking for more of a non-stop thrill ride, skip the movie and track down a translated version of the Famicom game. It delivers all the melting old man Itami-goodness you're itching for without the wait.
Sweet home Famicom melt

Sunday, July 22, 2012

Biohazard Cafe & Grill S.T.A.R.S.

Name: Biohazard Cafe & Grill S.T.A.R.S.
Hours: 11:00AM-3:00PM, 5:00PM-12:00PM. (Seats rotate every two hours. Reservation required.)
Price: ¥3300 for girls, ¥3700 for guys. (Two hour course meal.)
¥300-¥650 for beers and cocktails.
Address: Shibuya Parco 1, 7th floor.
Japanese level: So long as you can make the reservations, you're golden.

Resident Evil Bar and Grille 7-14-2012 (1 
of 1)-16  
2012 is a good year to be a Resident Evil fan. We've got Revelations to hold us over until 6 drops in October, as well as a new CG film and the latest from Paul Anderson on the horizon, both of which promise to be flaming train wrecks of entertainment. What better time to return to Raccoon City to get reacquainted with the franchise's roots over a plate of home-cooked vittles?
Resident Evil Bar and Grille 7-14-2012 (1 of 1)-18
Recently opened Biohazard Cafe & Grill S.T.A.R.S. offers the ambiance of a sleepy Midwestern neighborhood bar, complete with a looping soundtrack of  Top 40 hits from the 90's and reformed strippers on the waitstaff. You wouldn't even know you were in a Resident Evil-themed establishment if not for the memorabilia lining the walls. That, and the life-size T-002 Tyrant replica encased in the center of the room.

Resident Evil Bar and Grille 7-14-2012 (1 of 1)-7
The trusty typewriter and self-defense flash grenade.
Yet things aren't as homely as they seem. The second loop of Mmm Bop is suddenly drowned out by warning klaxons. Panicked caution lights strobe on and off. The creature has awakened... and is about the break out of its holding tank!

Resident Evil Bar and Grille 7-14-2012 (1 of 1)-5
Luckily, the combat boots on the waitresses aren't just for show. The girls of Dance Team S.T.A.R.S. Angelique have been trained from the ground up by their Chief Commander-cum-former K-1 heavyweight Nicholas Pettas and Madonna back-up dancer turned choreographer Ueno Takahiro. They coolly arm themselves with the replica firearms on display and saunter into attack formation, all while keeping their rocking hips on beat to Spice Up Your Life. Critics of the first Resident Evil movie, take notice—this is what it would have looked like if the director wasn't preoccupied with Mortal Kombat.

Resident Evil Bar and Grille 7-14-2012 (1 of 1)-4
On the other hand, an elite anti bio-terror strike force equipped with nothing more than hot pants and exposed midriffs is in line with Leon trash-talking a midget Napoleon and Chris uppercutting a two-ton boulder into submission. The real make-or-break point for a restaurant is its food.

Resident Evil Bar and Grille 7-14-2012 (1 of 1)-3
Thankfully the first-aid spray dressing only looks like hairspray.
The course comes with all-you-can-eat “B.B.Q. Grill Raccoon-style” churrasco grilled skewers, “S.T.A.R.S. time-out” sweet Japanese curry, “Arkley-style” seafood bisque, and a mixed herb salad topped off with Vietnamese noodles (mild Jill-style for girls, spicy Barry-style for guys) and “Rebbecca's coquettish” mango pudding dessert. The menu names are stretching an already thin concept. At ¥4000+ per head I was expecting more in terms of presentation and value. Is it really too much to ask for a brain souffle? At least take Fiona Apple off repeat.

Last year's Shooting Bar EA offered up a more authentic Resident Evil dining experience coupled with commemorative take-home glasses and an airsoft range where you blast B.O.W.s. In contrast Biohazard Cafe & Grill S.T.A.R.S. offers heartburn and a lot of awkward laughs. Not that I regret going. From the original tank controls to goofy retcons and cringe-inducing adaptations, the series has always demanded a certain degree of immunity through suspension of belief. Just be sure that your wallet is prepared to survive the horror.

FINAL JUDGMENT
Food: 2/5 (Too pricey for the quality.)
Service: 2/5 (Part-time dancers should be faster on their feet.)
Ambiance: 1/5 (I'd rather go to Lockup.)
What IS this?: 5/5 (Some doors are better left unlocked.)

Wednesday, May 25, 2011

Shooting Bar AE: Resident Evil 15th Anniversary Collaboration

Name: Shooting Bar EA
Hours: 5:00PM-1:00AM.
Price: ¥600-¥1200 for appetizers.
¥500 for shotgun shell shooters; beer and cocktails from ¥600.
Events: Airsoft shooting gallery. ¥500 for 3-4 magazines/~70 shots.
Address: 1-5-5  Gotenyama, Sawada Building 2F, Musashino-Shi Tokyo (From Kichijoji station, take the South Exit and travel west towards the intersection. Turn left down Kichijoji Doori road and the bar will be on your right after a short walk.)
Japanese Level: Basic conversational ability recommended if you want to suit up for the shooting range.




The CDC’s recent article on surviving a zombie apocalypse is essential reading for anyone who hopes to live through the coming rapture, though it leaves out one critical element—weapon training! In particular, close-range shooting with small firearms. Every bullet counts when you’re facing down an undead horde, and if you go in unprepared you’ll wish you had saved the last one for yourself.

resident evil EA shooting bar

Don’t despair! Shooting Bar AE and Capcom have teamed up for the 15th Anniversary of Resident Evil and upcoming release of The Mercenaries 3D to bring you a fully stocked armory just waiting to dismember the franchise’s most iconic monsters and get your marksmanship up to survival speed.

resident evil EA shooting bar

Though Japanese law bans the right to bear arms, restriction has bred innovation in the form of true-to-life model guns indistinguishable from the real thing. The Kichijoji-based Shooting Bar EA lets you get hands-on with their awe-inspiring equipment. You don’t need to be a gun freak to get your rocks off, though the experience might turn you into one.

resident evil EA shooting bar
Decisions, decisions. Do you head straight for the firing range, or do you first loosen up your trigger finger with Resident Evil-themed cocktails?
resident evil EA shooting bar
Green, blue, and red flavor-dip won't actually cure a zombie bite, but the Mixed Herb Cocktail can help you forget the pain.
resident evil EA shooting bar
Inoculate yourself against the plague with T-Virus and G-Virus vaccines.
resident evil EA shooting bar
Shotgun shell shots go straight to your head.
resident evil EA shooting bar
Umbrella-brand painkillers are there to help nurse your hangover the morning after.
Sorry buddy, the kitchen's fresh out of braaaaaaains... But there are overpriced novelty appetizers!
(Courtesy of our partner in grime from I Live on Another Planet.)
resident evil EA shooting bar
The “Itchy Tasty Brains” shrimp risotto lived up to its name, though it may have been my shellfish allergy acting up.
resident evil EA shooting bar
Sadly, there's no Jill Sandwich, but there is Tofu Survivor.
resident evil EA shooting bar
Pio-Hazard was a delicious, meat-filled pun. (Resident Pastry to Western audiences.)
resident evil EA shooting bar
This R.P.D. cosplayer posing with Leon's custom Desert Eagle brought out every camera in the house and with it new meaning to the term "shooting gallery."
resident evil EA shooting bar
To be clear, this guy isn't one of the staff. He just parades around like this for kicks when he's not lighting people up in the field with airsoft pellets.

Resident Evil: The Shooting will continue through June 19th. If you find yourself along the Chuo Line it's well worth your time to poke your head in, if just to take in the ambiance and neuter some bloodthirsty cultists. Boom, "head" shot!